Revit 2015, Navisworks 2015 and AutoCAD 2015 Direct Download Links


AutoCAD 2015:
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_English_Win_32bit_dlm.sfx.exe
http://trial.autodesk.com/SWDLDNET4/2015/ACD/DLM/AutoCAD_2015_English_Win_64bit_dlm.sfx.exe
Navisworks Manage 2015:
http://trial.autodesk.com/SWDLDNET4/2015/NAVMAN/DLM/Navisworks_Manage_2015_dlm.sfx.exeNavisworks Simulate 2015:
http://trial.autodesk.com/SWDLDNET4/2015/NAVSIM/DLM/Navisworks_Simulate_2015_dlm.sfx.exeRevit 2015 حتى الانن ليس متاح لكن غالبا سيكون بهذا الشكل
Revit 2015:
http://trial.autodesk.com/SWDLDNET4/2015/RVT/DLM/Autodesk_Revit_2015_English_Win_32-64bit_dlm.sfx.exe





  • Autodesk Maya 2015 software adds new capabilities to the toolset such as the new Bifrost procedural effects platform which provides an extensible, artist-friendly workflow for complex simulation and rendering tasks, initially applied to near photorealistic liquids; XGen Arbitrary Primitive Generator for the easy creation of richly detailed geometry such as hair, fur, and foliage; Geodesic Voxel Binding method for skinning characters; ShaderFX, a new node-based visual interface for shader programing; support for Pixar’s OpenSubdiv libraries; enhanced polygon modeling tools; and expanded UV options;

  • Autodesk 3ds Max 2015 software has been extended and redesigned to help improve performance, ease-of-use and management of complex scenes. New in 2015 is ShaderFX, a new node-based visual interface that allows game artists and programmers to more easily create advanced HLSL viewport shaders; point cloud dataset support for reality capture workflows; new viewport performance optimizations; a redesigned scene explorer to make it easier for artists to manage large scenes; ActiveShade support for the NVIDIA mental ray renderer; and new Python scripting support – a highly requested user feature for pipeline integration;
  • Autodesk MotionBuilder 2015 provides several features that advance motion capture workflow accessibility such asa new plug-in for Microsoft Kinect to help capture body movements for use in MotionBuilder, Animatable Depth of Field and Follow Focus camera options to recreate elements of real-world cinematography, a robust content library with 100 commonly required character animations in the Autodesk FBX® format and flexible marker assignment to adjust character positions;
  • Autodesk Mudbox 2015 software boasts streamlined mesh refinement for retopologizing and new Sculpt Layer and Paint Layer groups for organizing and identifying particular layers in complex scenes. The release also has advanced interoperability with Maya 2015, an enhanced texture export and updating workflow, new caliper tool and support for Intel HD graphics 4000 on compatible Windows 8 operating system hybrid tablet/PCs;
  • Autodesk Softimage 2015* software helps streamline 3D asset creation and management with Alembic caching, enhancements to the ICE platform and animatable weight maps in Syflex cloth.

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